Synchron Carrier
EARTH 2

Synchron Carrier

  • Archetype:
  • Synchron

  • ATK:
  • 0

  • DEF:
  • 1000

  • View:
  • 5132




During your Main Phase, you can Normal Summon 1 "Synchron" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Synchron" monster is sent to your Graveyard as a Synchro Material for the Synchro Summon of a Warrior or Machine-Type Synchro Monster, while you control this card: You can Special Summon 1 "Synchron Token" (Machine-Type/EARTH/Level 2/ATK 1000/DEF 0). You can only use this effect of "Synchron Carrier" once per turn.




 
 
AI Power Analysis
Combo enablerConfidence: Medium
62± 5/ 100
Power Score
Intrinsic 57
Deck 62

Synchron Carrier — Power Evaluation

Final Score: 62 ± 5 · Confidence: Medium

  • Intrinsic: 57 · Deck: 62 · Meta: provisional
  • Primary role: Combo enabler · Secondary: Extender, Material body

Why it scores here

Synchron Carrier converts into a repeatable extra Normal Summon for "Synchron" monsters plus a Level-2 "Synchron Token" whenever another Synchron is used as Synchro Material for a Warrior or Machine-Type Synchro, giving the Synchron archetype additional Synchro fodder. It is run in 100% of the 400 sampled decks (avg 1.45 copies) and co-occurs with the core Synchron pieces at 88-96%, confirming it is a real, cheap engine piece rather than a niche pick. Its 0 ATK and 1000 DEF earn it nothing here; the score reflects the extra Normal Summon and token generation, tempered by being strictly archetype-locked, offering zero disruption, and needing another Synchron in hand to actually do anything.

Axis scores

Axis Score Evidence
Accessibility 62 Runs in 400/400 sampled decks at 100% main (observed), but the text only pays off when paired with another Synchron name in hand, so the payoff is conditional (verified).
Combo & Conversion 65 The extra Normal Summon plus a Level-2 Token generated when a Synchron is used as Synchro Material extends Synchro lines, but no combo data is supplied to confirm resulting board size (inferred).
Resource Economy 58 Produces a free Token body once per turn (net +1 body) with no card draw, search, or Graveyard refuel stated in the text (verified).
Effect & Interaction 10 The text contains no opponent-facing disruption, negation, or removal; it is purely a proactive engine piece (verified).
Material Utility 62 A Level-2 EARTH Machine body plus a same-Level-2 Machine Token are clean Synchro fodder even if the effects are negated (verified).
Resilience & Flexibility 45 The Token clause requires this card to remain on field and the extra Normal Summon is once per turn, so one removal or negate cuts the payoff (inferred).
Deck-Building Efficiency 70 Avg 1.45 copies with 273 of 400 decks running exactly one, no self-lock and no garnet, making it a cheap slot inside Synchron decks (observed).

Calculation

Weight profile: 0.7 Starter/Combo enabler + 0.3 Extender. Intrinsic ≈ 57, Deck ≈ 62, Meta = provisional. Modifiers: Compact low-count inclusion (2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Grants an additional Normal Summon for any "Synchron" monster, extending the deck's main combo line.
  • Generates a free Level-2 "Synchron Token" when another Synchron is used as Synchro Material for a Warrior or Machine Synchro.
  • Very cheap to include (avg 1.45 copies) with no garnet and no restrictive lock.
  • Co-occurs with core Synchron cards at 88-96%, confirming it is a real engine component.

Weaknesses

  • Strictly archetype-locked: both effects only function with "Synchron" monsters, so it has no value outside Synchron decks.
  • 0 ATK body with no self-protection; the Token clause requires it to stay on the field.
  • Provides no disruption, negation, or removal against the opponent.
  • Requires drawing it alongside other Synchron names to convert into value.

Counters / choke points

  • Effect negation on the Token Special Summon trigger
  • Removal or bounce before a Synchron is used as Synchro Material
  • Ash Blossom & Joyous Spring on the Token Special Summon
  • Graveyard disruption denying Synchron materials

Best use

Combo enabler / extra Normal Summon engine piece. Decks: Synchron, Junk, Stardust, Crimson Dragon. Suggested copies: 1.

Evidence & gaps

  • Verified: Text: during your Main Phase you can Normal Summon 1 "Synchron" monster in addition to your Normal Summon/Set, once per turn.; Text: if another "Synchron" monster is sent to your GY as Synchro Material for a Warrior or Machine-Type Synchro while you control this card, you can Special Summon 1 "Synchron Token" (Machine/EARTH/Level 2/1000 ATK/0 DEF), once per turn.
  • Observed: Runs in 400/400 sampled decks, all in the main deck, at an average of 1.45 copies (273 decks run exactly 1).; Top partners: Junk Synchron 96.5%, Jet Synchron 94.5%, Junk Speeder 94.2%, Stardust Synchron 93%, Junk Converter 92.2%.; distinct_archetypes = 24, led by Synchron 42.5% and Junk 25.8%.; usage_statistics: Junk archetype inclusion 66.67% at 1 typical copy.
  • Inferred: Functions as a combo enabler/extender: it needs another Synchron in hand to turn the extra Normal Summon into board presence.; The generated Token adds extra Level-2 material, extending Synchro climbs.; The Synchron-specific wording caps generic portability low despite breadth of co-decks.
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no searcher/tutor listed for this card











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