EARTH
2Synchron Carrier
Archetype:
Synchron
ATK:
0
DEF:
1000
View:
5132
During your Main Phase, you can Normal Summon 1 "Synchron" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Synchron" monster is sent to your Graveyard as a Synchro Material for the Synchro Summon of a Warrior or Machine-Type Synchro Monster, while you control this card: You can Special Summon 1 "Synchron Token" (Machine-Type/EARTH/Level 2/ATK 1000/DEF 0). You can only use this effect of "Synchron Carrier" once per turn.
Synchron Carrier — Power Evaluation
Final Score: 62 ± 5 · Confidence: Medium
- Intrinsic: 57 · Deck: 62 · Meta: provisional
- Primary role: Combo enabler · Secondary: Extender, Material body
Why it scores here
Synchron Carrier converts into a repeatable extra Normal Summon for "Synchron" monsters plus a Level-2 "Synchron Token" whenever another Synchron is used as Synchro Material for a Warrior or Machine-Type Synchro, giving the Synchron archetype additional Synchro fodder. It is run in 100% of the 400 sampled decks (avg 1.45 copies) and co-occurs with the core Synchron pieces at 88-96%, confirming it is a real, cheap engine piece rather than a niche pick. Its 0 ATK and 1000 DEF earn it nothing here; the score reflects the extra Normal Summon and token generation, tempered by being strictly archetype-locked, offering zero disruption, and needing another Synchron in hand to actually do anything.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 62 | Runs in 400/400 sampled decks at 100% main (observed), but the text only pays off when paired with another Synchron name in hand, so the payoff is conditional (verified). |
| Combo & Conversion | 65 | The extra Normal Summon plus a Level-2 Token generated when a Synchron is used as Synchro Material extends Synchro lines, but no combo data is supplied to confirm resulting board size (inferred). |
| Resource Economy | 58 | Produces a free Token body once per turn (net +1 body) with no card draw, search, or Graveyard refuel stated in the text (verified). |
| Effect & Interaction | 10 | The text contains no opponent-facing disruption, negation, or removal; it is purely a proactive engine piece (verified). |
| Material Utility | 62 | A Level-2 EARTH Machine body plus a same-Level-2 Machine Token are clean Synchro fodder even if the effects are negated (verified). |
| Resilience & Flexibility | 45 | The Token clause requires this card to remain on field and the extra Normal Summon is once per turn, so one removal or negate cuts the payoff (inferred). |
| Deck-Building Efficiency | 70 | Avg 1.45 copies with 273 of 400 decks running exactly one, no self-lock and no garnet, making it a cheap slot inside Synchron decks (observed). |
Calculation
Weight profile: 0.7 Starter/Combo enabler + 0.3 Extender. Intrinsic ≈ 57, Deck ≈ 62, Meta = provisional. Modifiers: Compact low-count inclusion (2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Grants an additional Normal Summon for any "Synchron" monster, extending the deck's main combo line.
- Generates a free Level-2 "Synchron Token" when another Synchron is used as Synchro Material for a Warrior or Machine Synchro.
- Very cheap to include (avg 1.45 copies) with no garnet and no restrictive lock.
- Co-occurs with core Synchron cards at 88-96%, confirming it is a real engine component.
Weaknesses
- Strictly archetype-locked: both effects only function with "Synchron" monsters, so it has no value outside Synchron decks.
- 0 ATK body with no self-protection; the Token clause requires it to stay on the field.
- Provides no disruption, negation, or removal against the opponent.
- Requires drawing it alongside other Synchron names to convert into value.
Counters / choke points
- Effect negation on the Token Special Summon trigger
- Removal or bounce before a Synchron is used as Synchro Material
- Ash Blossom & Joyous Spring on the Token Special Summon
- Graveyard disruption denying Synchron materials
Best use
Combo enabler / extra Normal Summon engine piece. Decks: Synchron, Junk, Stardust, Crimson Dragon. Suggested copies: 1.
Evidence & gaps
- Verified: Text: during your Main Phase you can Normal Summon 1 "Synchron" monster in addition to your Normal Summon/Set, once per turn.; Text: if another "Synchron" monster is sent to your GY as Synchro Material for a Warrior or Machine-Type Synchro while you control this card, you can Special Summon 1 "Synchron Token" (Machine/EARTH/Level 2/1000 ATK/0 DEF), once per turn.
- Observed: Runs in 400/400 sampled decks, all in the main deck, at an average of 1.45 copies (273 decks run exactly 1).; Top partners: Junk Synchron 96.5%, Jet Synchron 94.5%, Junk Speeder 94.2%, Stardust Synchron 93%, Junk Converter 92.2%.; distinct_archetypes = 24, led by Synchron 42.5% and Junk 25.8%.; usage_statistics: Junk archetype inclusion 66.67% at 1 typical copy.
- Inferred: Functions as a combo enabler/extender: it needs another Synchron in hand to turn the extra Normal Summon into board presence.; The generated Token adds extra Level-2 material, extending Synchro climbs.; The Synchron-specific wording caps generic portability low despite breadth of co-decks.
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no searcher/tutor listed for this card






